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Old May 20, 2011, 10:12 PM // 22:12   #1
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Default Add Feed The Baby Dragon Requirement to Glint's Challenge

Add Feed The Baby Dragon Requirement to Glint's Challenge

General Goals
- Discourage AFK Farming
-Make Rewards slightly better with a little more work

The Dragon will have a hunger meter that slowly declines. If the meter drops all the way you lose. 2-3 lvl 20/26hm Jumbo Succulent Junipers spawn each wave that always drop Jumbo Succulent Juniper Meat. You pick it up and talk to the dragon to feed it. The Dragon will need at least 1 each round to keep the meter from hitting empty. You can feed it more and the benefit is 25/50hm reputation points per feeding after the initial feeding each round. Potential to add an average of 225/450 reputation points total if you feed every drop to the dragon.
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Old May 20, 2011, 10:20 PM // 22:20   #2
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Terrible idea. Not the best option for dealing with afk farmers, and it also screws with people who do Glint's for points rather than cloths, and of all the shit that needs to be fixed, this isn't anywhere close enough to be worth bothering with.
/notsigned

Last edited by Del; May 20, 2011 at 10:25 PM // 22:25..
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Old May 20, 2011, 10:26 PM // 22:26   #3
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Terrible idea. Not only is it pointless, but it also screws with people who do Glint's for record times.

/notsigned
Are you one of the people benefiting from the afk farm detailed at http://www.guildwarsguru.com/forum/g...t10478958.html


Explain how nerfing a farm that rewards around 30k/hour while AFK except the 30 seconds to collect rewards and position heroes is pointless?

Its pretty clear you exploit afk farms and don't want your free, unearned gold to end.

edit: oh and someone bragged in kamadan about using 4 accounts to farm glint afk for over 100k an hour.

Last edited by melissa b; May 20, 2011 at 10:30 PM // 22:30..
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Old May 20, 2011, 11:28 PM // 23:28   #4
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Originally Posted by melissa b View Post
Are you one of the people benefiting from the afk farm detailed at http://www.guildwarsguru.com/forum/g...t10478958.html


Explain how nerfing a farm that rewards around 30k/hour while AFK except the 30 seconds to collect rewards and position heroes is pointless?

Its pretty clear you exploit afk farms and don't want your free, unearned gold to end.

edit: oh and someone bragged in kamadan about using 4 accounts to farm glint afk for over 100k an hour.
afk farming gets around 3 cloths in 20 mins, and equals about 21k plus crappy drops in an hour. I don't bother afk farming when i can make so much more just standing in kamadan. Pardon me for not supporting your retarded idea, and thinking SF is far more important to deal with than some afk farm. I'm also sorry that you're daft enough to believe just because i don't agree with you that i exploit it.
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Old May 20, 2011, 11:40 PM // 23:40   #5
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Originally Posted by Del View Post
afk farming gets around 3 cloths in 20 mins, and equals about 21k plus crappy drops in an hour. I don't bother afk farming when i can make so much more just standing in kamadan. Pardon me for not supporting your retarded idea, and thinking SF is far more important to deal with than some afk farm. I'm also sorry that you're daft enough to believe just because i don't agree with you that i exploit it.
Have to agree with del here. There are more important things to worry about than nerfing an afk farm which doesnt make much money to begin with. Besides this game requires you to sit at your computer to sell crap which is a terrible game concept so I don't see the point in nerfing a mediocre afk farm.

And no I don't "exploit" this farm at all.
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Old May 20, 2011, 11:44 PM // 23:44   #6
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Sorry but you make no sense. Your heavily opposed to a logical, easy and quick fix to an afk exploit yet have no motive? SF is not an afk farm which this is. This can be exploited by gold sellers as the closest thing to legal botting.

My math is different. 3 cloths vary in price 6-10k ea so Ill pick 8k =24k. White Drops, Unid Golds, Picks, 400g reward per complete, and 300g cores is about 6k. 30k an account. If a gold seller runs this on 10 accountsx30k=300k an hour. A non-gold seller can for example from kamadan had 4 accounts. It all adds up.

You sound like your pretty ignorant of Anets policy towards AFK farms. Look up the historical lightbringer afk farm.

Also, tired of all the people with the excuse of other things being more important. So what? This idea can be worked in as time allows. Everyone has an idea of what priorities are. If everything is brushed off as not the most important nothing is accomplished.

Last edited by melissa b; May 20, 2011 at 11:49 PM // 23:49..
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Old May 20, 2011, 11:53 PM // 23:53   #7
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Originally Posted by melissa b View Post
Sorry but you make no sense. Your heavily opposed to a logical, easy and quick fix to an afk exploit yet have no motive? SF is not an afk farm which this is. This can be exploited by gold sellers as the closest thing to legal botting.

My math is different. 3 cloths vary in price 6-10k ea so Ill pick 8k =24k. White Drops, Unid Golds, Picks, 400g reward per complete, and 300g cores is about 6k. 30k an account. If a gold seller runs this on 10 accountsx30k=300k an hour. A non-gold seller can for example from kamadan had 4 accounts. It all adds up.

You sound like your pretty ignorant of Anets policy towards AFK farms. Look up the historical lightbringer afk farm.

Also, tired of all the people with the excuse of other things being more important. So what? This idea can be worked in as time allows. Everyone has an idea of what priorities are. If everything is brushed off as not the most important nothing is accomplished.
Doesn't matter whether or not SF is afk or not, it's far more broken than some afk farm And I don't care what anet says their policy toward afk farming is, they once said syncing in pvp was match manipulation, next they don't care, they said they were against skills like SF, now they don't care. If they don't give a rat's ass to take the time to fix what's really broken, then I wouldn't expect them to bother with something this insignificant. And about your math, cloths are abundant at 7k and less, and the normal mode merch food doesn't even add up to 30k/hour.
Anet accomplishes next to nothing toward game balance as it is, if they start listening to ideas as bad as this, then it will detract even further from the little effort they put into balancing. It's not that this isn't a priority compared to other things, it's that it's a bad fix to a minor "problem" when there's real problems to be worked out.
Also, you're*

Last edited by Del; May 20, 2011 at 11:57 PM // 23:57..
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Old May 21, 2011, 12:09 AM // 00:09   #8
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Doesn't matter whether or not SF is afk or not, it's far more broken than some afk farm And I don't care what anet says their policy toward afk farming is, they once said syncing in pvp was match manipulation, next they don't care, they said they were against skills like SF, now they don't care. If they don't give a rat's ass to take the time to fix what's really broken, then I wouldn't expect them to bother with something this insignificant. And about your math, cloths are abundant at 7k and less, and the normal mode merch food doesn't even add up to 30k/hour.
Anet accomplishes next to nothing toward game balance as it is, if they start listening to ideas as bad as this, then it will detract even further from the little effort they put into balancing. It's not that this isn't a priority compared to other things, it's that it's a bad fix to a minor "problem" when there's real problems to be worked out.
Also, you're*
As far as math if its 25k or 30k or even 20k it doesn't matter. Its still the same or more as the ecto ledge farm that was nerfed recently. Speed Clearing DOA is a much higher return on time but is not done afk. Also, I forgot to mention this farm also gives at least rank 8 in a title track possible max if the hard mode version is worked out.

I'd be open to listen in this thread about other ideas to fix this afk farm.
What is bad about the method to fix this. Its a few more creatures with a little incentive to kill them going along with it. What idea would you have to specifically nerf the afk aspect of this farm??

However, if you are so worried about sf or other issues why don't you address those in the topics that already exist for them or start your own.
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Old May 21, 2011, 12:12 AM // 00:12   #9
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Originally Posted by melissa b View Post
Sorry but you make no sense. Your heavily opposed to a logical, easy and quick fix to an afk exploit yet have no motive? SF is not an afk farm which this is. This can be exploited by gold sellers as the closest thing to legal botting.

Okay I laughed pretty hard there. This isn't logical, this is just busy work that would annoy anyone trying to legitimately do the challenge. When you make a fix, you want to fix the problem, not punish everyone trying to do the challenge. Also. you have no idea how easy it would be to code something like that into the game, nor how quick it would be.

I wouldn't have posted but you are being incredibly rude to other members of the forum because your precious idea received negative feedback. Time to wake up. It's not a very good idea, and if you want to be taken seriously you might want to think about suggestions for longer than 5 minutes.
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Old May 21, 2011, 12:39 AM // 00:39   #10
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Originally Posted by melissa b View Post
If a gold seller...
For one Anet shouldn't be nerfing farms to discourage botters/gold sellers, they should be banning their accounts. Their main reason for nerfing the ledge farm in tombs was to hurt the botters but they just moved and all it did was hurt the legit people farming it.

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tired of all the people with the excuse of other things being more important
Last time I checked game balance is not an excuse. Its a damn good reason.
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Old May 21, 2011, 12:46 AM // 00:46   #11
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For one Anet shouldn't be nerfing farms to discourage botters/gold sellers, they should be banning their accounts. Their main reason for nerfing the ledge farm in tombs was to hurt the botters but they just moved and all it did was hurt the legit people farming it.
Yes the ledge farming nerf took away a legitimate farm from non-botters. Thats why I created a method to discourage afk and preserve the farm for non-afk with additional awards for glint.

Also agree thats it better to ban those botters in that case. In this case however, as far as I know afk farming is legal, so that's not an option here.

Just curious...what would you do to discourage afk farming in this case?
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Old May 21, 2011, 02:08 AM // 02:08   #12
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Just curious...what would you do to discourage afk farming in this case?
Nothing at all. The fact its afk is a problem ANet created by giving people heroes and the way the map is made which will never change due to the fact they will never have the time or man power.

Its such a meager farm and heaven forbid people make a little money when they might not have the time to do so and they have to spend their time trying to sell their drops in an outpost to make that money. There will always be bigger game issues than this one small farm.
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Old May 21, 2011, 02:27 AM // 02:27   #13
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IF A-Net saw farming Glint's Challenge AFK farming as a problem, the OP's suggestion would serve to solve it. Kinda like how they crushed the old Kurzick HFFF (another "meager farm") by adding enemies. (No more just flagging your heroes there!) Success would depend on active participation by the player(s).

Is there a better way to address the issue (IF it even needs addressed)? Maybe, but no one else have offered up one. (Please don't suggest changing the baby dragon's diaper instead! )
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Old May 21, 2011, 04:24 AM // 04:24   #14
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Nothing at all. The fact its afk is a problem ANet created by giving people heroes and the way the map is made which will never change due to the fact they will never have the time or man power.
Or, you know, if they implemented the OP's idea. And it would fix it. So...yeah, you basically just sidestepped the question with a BS answer.

It seems the only legitimate answer the OP's gotten is "they shouldn't because they should work on other stuff first". Duly noted. If every suggestion thread got flamed down because ANet didn't have time for it, we might as well just shut the entire bloody forum down.
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Old May 21, 2011, 05:41 AM // 05:41   #15
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Or, you know, if they implemented the OP's idea. And it would fix it. So...yeah, you basically just sidestepped the question with a BS answer.

It seems the only legitimate answer the OP's gotten is "they shouldn't because they should work on other stuff first". Duly noted. If every suggestion thread got flamed down because ANet didn't have time for it, we might as well just shut the entire bloody forum down.
Because taking the time out of balancing the game and working on actual problems, they should take the time out of poking ass getting anything at all done, just to keep people from making 21k an hour. BRILLIANT!

Oh, and when you're split 4-4 at the spawns, having to run back for something as retarded as feeding the dragon could be a problem.

Last edited by Del; May 21, 2011 at 05:45 AM // 05:45..
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Old May 21, 2011, 05:47 AM // 05:47   #16
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Because taking the time out of balancing the game and working on actual problems, they should take the time out of poking ass getting anything at all done, just to keep people from making 21k an hour. BRILLIANT!
Again, that's not an argument, certainly not one that is worth, what, 5 people all piledriving the OP for an otherwise reasonable idea.

Quote:
Oh, and when you're split 4-4 at the spawns, having to run back for something as retarded as feeding the dragon could be a problem.
There's time between the spawns, it adds a bit more challenge, and you'd get more points for it anyway.
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Old May 21, 2011, 06:16 AM // 06:16   #17
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Again, that's not an argument, certainly not one that is worth, what, 5 people all piledriving the OP for an otherwise reasonable idea.


There's time between the spawns, it adds a bit more challenge, and you'd get more points for it anyway.
That's not an argument, that's just you lacking a counter to my argument, so you just say it's not an argument.
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Old May 21, 2011, 07:17 AM // 07:17   #18
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This problem will eventually solve itself when the prices for Cloths of the Brotherhood bottom out to the point it's not worth the electricity to leave the computer on. I've already seen people trying to sell them for 6k, half the price of when people first started afking it.
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Old May 21, 2011, 09:15 AM // 09:15   #19
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OP, you need to do a bit more thinking prior to posting interesting solutions to nonexistant problems.

This is not what I would call an "AFK farm"

I run glints all the time using pretty much the same hero setup as the so called AFK Glint farm. I don't bother to leave the keys.. what is the point? I prefer to be active during the mission, but TBH I could be ATK and playing /drum and still get it done.

You need to be ATK to set it up.. and if you are smart ATK to at least wave two. The suicide dorfs will ball up wave one to the point it can and will swamp a static hero team.

The "OMG AFK FARMING" part is merely some players.. for a very few minutes at most.. letting their heroes contend with the mobs. AFK in the sense of this mission is merely an expression of a hero group strong enough to handle things without input or help for a very small window of time.

Cores and Cloths dont fall into your inventory either..You have to be ATK to actually gain any benefit from doing it.

It is a timed instance. This is not Zos Shiv where you can AFK faction all night. There is absolutely miniscule advantage, if at all, to any player leaving the keys during the middle of this mission. NO reward advantage whatsoever over a person atk for the whole thing. If they are AFK at end of mission.. no chest as a timer boots them out. I guarantee you will not be setting any ladder records or getting bonus points using this static hero method, ATK OR AFK

Zos Shiv you can set monthly and dailys simply by being AFK longer than the next guy. You gain faction the entire time.. THAT is an AFK "FARM".

Much ado about nothing. This game has problems that need work,
Glint's isn't one of them.

Last edited by Lasai; May 21, 2011 at 09:35 AM // 09:35..
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Old May 21, 2011, 01:50 PM // 13:50   #20
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Well I for one /agree with OP's idea. Sure it may seem trivial but I don't agree with others who have said it punishes those who do it legitimately. I can't see how running to pick up an item and then running back to talk to glint can possibly be called a punishment. If anything, it might be a little tedious. To remedy this, I would suggest making the seeds spawn within a rather close proximity to the baby dragon and make it so that it doesn't decrease speed, or to make it less tedious still, make it provide a speed buff whilst held. I also don't agree with not doing anything and let the problem 'fix' itself by waiting for the price to hit rock bottom. If anything that's the sign that the problem has gone too far. That would punish players trying to legitimately do it non-afk more than the introduction of the OP's idea, as it would just lessen the incentive to do the mission in anyway but afk.
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